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ABOUT THE PROJECT

This is your Reborn

MU Online — a world where your hero’s strength grows with your experience, and the brightest victories become shared.

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Test your build in PvP and find your role on the team.

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Explore locations and assemble your gear.

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About the server

Illusion Temple

Illusion Temple (Illusion Temple) — a team event 2 teams: yellow and blue. The goal is to capture the sacred item Cursed Castle Water from the statue and bring it to your base.

How to enter

  1. Obtain Scroll of Blood of the required level (+1…+6) or Illusion Temple Ticket (suitable for any temple).
  2. Go to NPC Mirage: Loren Market (188, 21).
  3. At least 2 players are required to start. Players are automatically divided into 2 teams.

Schedule

3 times per day: 01:05, 09:05, 15:05. Duration — 15 minutes.

Temple levels

TempleCharacter LevelScroll required
TempleIT 1Character Level220–270Scroll requiredScroll of Blood +1
TempleIT 2Character Level271–320Scroll requiredScroll of Blood +2
TempleIT 3Character Level321–350Scroll requiredScroll of Blood +3
TempleIT 4Character Level351–380Scroll requiredScroll of Blood +4
TempleIT 5Character Level381–400Scroll requiredScroll of Blood +5
TempleIT 6Character level3st class (any level)Scroll requiredScroll of Blood +6

How to make Scroll of Blood

Mix at Chaos Goblin in Chaos Machine.

ScrollIngredientsZenChance Free / Bronze / Silver / Gold
ScrollScroll of Blood +1IngredientsOld Scroll +1 + Illusion Sorcerer Covenant +1 + Jewel of ChaosZen3 000 000Free / Bronze / Silver / Gold chance70% / 75% / 80% / 85%
ScrollScroll of Blood +2IngredientsOld Scroll +2 + Illusion Sorcerer Covenant +2 + Jewel of ChaosZen5 000 000Free / Bronze / Silver / Gold chance70% / 75% / 80% / 85%
ScrollScroll of Blood +3IngredientsOld Scroll +3 + Illusion Sorcerer Covenant +3 + Jewel of ChaosZen7 000 000Free / Bronze / Silver / Gold chance70% / 75% / 80% / 85%
ScrollScroll of Blood +4IngredientsOld Scroll +4 + Illusion Sorcerer Covenant +4 + Jewel of ChaosZen9 000 000Free / Bronze / Silver / Gold chance70% / 75% / 80% / 85%
ScrollScroll of Blood +5IngredientsOld Scroll +5 + Illusion Sorcerer Covenant +5 + Jewel of ChaosZen11 000 000Free / Bronze / Silver / Gold chance70% / 75% / 80% / 85%
ScrollScroll of Blood +6IngredientsOld Scroll +6 + Illusion Sorcerer Covenant +6 + Jewel of ChaosZen13 000 000Free / Bronze / Silver / Gold chance70% / 75% / 80% / 85%

Where Ingredients Drop

ItemWhere it dropsChance
ItemOld Scroll +1Where it dropsmonsters 46–57 lvl.Chance0.08%
ItemOld Scroll +2Where it dropsmonsters 58–68 lvl.Chance0.07%
ItemOld Scroll +3Where it dropsmonsters 69–76 lvl.Chance0.06%
ItemOld Scroll +4Where it dropsmonsters 77–84 lvl.Chance0.05%
ItemOld Scroll +5Where it dropsmonsters 85–101 lvl.Chance0.04%
ItemOld Scroll +6Where it dropsmonsters 102–150 lvl.Chance0.03%
ItemIllusion Sorcerer Covenant +1Where it dropsmonsters 46–57 lvl.Chance0.08%
ItemIllusion Sorcerer Covenant +2Where it dropsmonsters 58–68 lvl.Chance0.07%
ItemIllusion Sorcerer Covenant +3Where it dropsmonsters 69–76 lvl.Chance0.06%
ItemIllusion Sorcerer Covenant +4Where it dropsmonsters 77–84 lvl.Chance0.05%
ItemIllusion Sorcerer Covenant +5Where it dropsmonsters 85–101 lvl.Chance0.04%
ItemIllusion Sorcerer Covenant +6Where it dropsmonsters 102–150 lvl.Chance0.03%

Where to get Illusion Temple Ticket:

Event Progression

  1. A statue with Cursed Castle Water appears in the center. Take the item.
  2. Bring it to your team’s storage (yellow / blue) — the team receives 1 point.
  3. The game ends when one of the teams reaches 7 points or when the timer runs out.
  4. The team with no fewer than 2 points and more points than its opponent wins.

Rewards

Experience for this event on the server is not awarded (event experience multiplier = 0). The reward is Zen and items.

TempleEXP (win / loss, from the table)WCoinC
TempleIT 1Experience (victory / defeat, from table)300 000 / 50 000WCoinC50
TempleIT 2Experience (victory / defeat, from table)340 000 / 60 000WCoinC50
TempleIT 3Experience (victory / defeat, from table)380 000 / 70 000WCoinC50
TempleIT 4Experience (victory / defeat, from table)420 000 / 80 000WCoinC50
TempleIT 5Experience (victory / defeat, from table)460 000 / 90 000WCoinC50
TempleIT 6Experience (victory / defeat, from table)500 000 / 100 000WCoinC50

After the event, players on the winning team talk to Mirage and receive a reward: with a 0.05% chance — Horn of Fenrir, otherwise — an item from the temple box:

IT 1 — reward

The bag makes 1 roll(s); activation chance: 30%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance30%ClassesDW, DK, FE, MG, SUItems (one from the list)Muun Ghost Fenrir
Chance30%ClassesDLItems (one from the list)Muun Ghost Horse

IT 2 — reward

The bag makes 1 roll(s); activation chance: 30%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance30%ClassesDW, DK, FE, MG, SUItems (one from the list)Muun Ghost Fenrir
Chance30%ClassesDLItems (one from the list)Muun Ghost Horse

IT 3 — reward

The bag makes 1 roll(s); activation chance: 30%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance30%ClassesDW, DK, FE, MG, SUItems (one from the list)Muun Ghost Fenrir
Chance30%ClassesDLItems (one from the list)Muun Ghost Horse

IT 4 — reward

The bag makes 1 roll(s); activation chance: 30%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance30%ClassesDW, DK, FE, MG, SUItems (one from the list)Muun Ghost Fenrir
Chance30%ClassesDLItems (one from the list)Muun Ghost Horse

IT 5 — reward

The bag makes 1 roll(s); activation chance: 30%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance30%ClassesDW, DK, FE, MG, SUItems (one from the list)Muun Ghost Fenrir
Chance30%ClassesDLItems (one from the list)Muun Ghost Horse

IT 6 — reward

The bag makes 1 roll(s); activation chance: 30%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance30%ClassesDW, DK, FE, MG, SUItems (one from the list)Muun Ghost Fenrir
Chance30%ClassesDLItems (one from the list)Muun Ghost Horse

Tips

  • Play as a team: one player carries the item while the others provide cover.
  • For the 3 class, Scroll of Blood +6 or a ticket is required.
  • Related: Tickets, Fenrir.