GRAND OPENING:19DAYS09HOUR22MIN56SEC
ABOUT THE PROJECT

This is your Reborn

MU Online — a world where your hero’s strength grows with your experience, and the brightest victories become shared.

Fight

Test your build in PvP and find your role on the team.

Progress

Explore locations and assemble your gear.

Unite

Find a guild and prepare for great battles.

About the server

Chaos Castle

Chaos Castle (Chaos Castle) — PvP survival «every player for themselves». Everyone wears identical guard armor; the last survivor wins. Players and monsters can be knocked off the platform.

How to enter

  1. Buy Armor of Guardsman — sold by regular merchants (list below).
  2. When registration is announced (5 minutes before the start), use the armor from your inventory (RMB) — the entry window will appear.
  3. Before entering: leave your party, unequip your mount pet (Horn of Uniria, Horn of Dinorant, Horn of Fenrir), close your personal store, and do not be in a duel / guild war. Transformation rings are allowed only if permitted (for example, CC rings).
  4. At least 1 player is required to start. An entry fee is charged in Zen (depending on the castle level).
CastleCC 1CC 2CC 3CC 4CC 5CC 6CC 7
CastleZen entry feeCC 125 000CC 280 000CC 3150 000CC 4250 000CC 5400 000CC 6650 000CC 71 000 000

Where to buy Armor of Guardsman:

  • sold by NPC Lumen the Barmaid - Lorencia (123.135)
  • sold by NPC Wandering Merchant Martin - Lorencia (6.145)
  • sold by NPC Potion Girl Amy - Lorencia (127.86)
  • sold by NPC Caren the Barmaid - Devias (226.25)
  • sold by NPC Wizard Izabel - Devias (225.41)
  • sold by NPC Elf Lala - Noria (173.125)
  • sold by NPC Pamela the Supplier - Castle Siege (90.44)
  • sold by NPC Angela the Supplier - Castle Siege (89.218)
  • sold by NPC Silvia - Elbeland (44.229)
  • sold by NPC Christine the Merchant - Loren Market (113.116)
  • sold by NPC Arena Guard - Arena (72.164)
  • sold by NPC Oracle Layla - Kalima 1 (7.19)

Schedule

Start: every 2 hours: 01:45, 03:45, 05:45, 07:45, 09:45, 11:45, 13:45, 15:45, 17:45, 19:45, 21:45, 23:45. Duration — 10 minutes.

Castle Levels

CastleCharacter Level
CastleCC 1Character Level10–49
CastleCC 2Character Level50–119
CastleCC 3Character Level120–179
CastleCC 4Character Level180–239
CastleCC 5Character Level240–299
CastleCC 6Character Level300–400
CastleCC 7Character level3st class (any level)

Rules

  • All participants look identical — it is impossible to identify an ally.
  • Over time, the arena shrinks; those who fall off the edge are eliminated.
  • Chance to knock a player back with a hit — 50%.
  • You must kill all monsters and remain the last living player.
  • PK players (killers) can also enter (PkCanEnterCC = 1).

Rewards

Experience for this event on the server is not awarded (event experience multiplier = 0). The reward is Zen and items.

EXP according to the table (winner / others): CC 1 — 1 000 / 500, CC 2 — 1 500 / 100, CC 3 — 2 000 / 1 500, CC 4 — 2 500 / 2 000, CC 5 — 3 000 / 2 500, CC 6 — 3 500 / 3 000, CC 7 — 4 000 / 3 500.

The winner receives an item from their castle's box:

CC 1 — reward

The bag makes 1 roll(s); activation chance: 100%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance100%ClassesallItems (one from the list)Box of Item Ancient

CC 2 — reward

The bag makes 1 roll(s); activation chance: 100%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance100%ClassesallItems (one from the list)Box of Item Ancient

CC 3 — reward

The bag makes 1 roll(s); activation chance: 100%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance100%ClassesallItems (one from the list)Box of Item Ancient

CC 4 — reward

The bag makes 1 roll(s); activation chance: 100%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance100%ClassesallItems (one from the list)Box of Item Ancient

CC 5 — reward

The bag makes 1 roll(s); activation chance: 100%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance100%ClassesallItems (one from the list)Box of Item Ancient

CC 6 — reward

The bag makes 1 roll(s); activation chance: 100%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance100%ClassesallItems (one from the list)Box of Item Ancient

CC 7 — reward

The bag makes 1 roll(s); activation chance: 100%. When activated, one group is selected, and one random item from it. The table shows the final chance (already accounting for the roll chance).

ChanceClassesItems (one from the list)
Chance100%ClassesallItems (one from the list)Box of Item Ancient

Tips

  • Stay in the center — by the end of the event, the edges collapse.
  • Knocking players back is more effective than dealing direct damage: look for opponents near the edge.
  • Related pages: Tickets, PvP and PK.